Major headache with Guillaume today.
We plan on integrating the voxelizer, the 3D simulation and the remote control of LitSpin in one program, LitControl.
While trying to integrate the voxelizer in the 3D simulation, we encountered a nasty bug. Only on some computers, and only when not debugging, the result of the voxelizer is wrong. A nice Heisenbug.
To add to the list of issues, we use opencv in order to extract the frames of an animation and it turns out that the packets are a mess between the different linux distribution (namely arch and ubuntu). Therefore we will probably include opencv as a submodule.
Work in progress…