Although our initial plan to light the petals was to put waveguides between the petals and LEDs placed on a flat rigid PCB (see “About LEDs“), Alexis recently told us using flexible PCBs might be possible.
Flexible PCBs could be placed directly on the inside of the demi-sphere of the sculpture, thus avoiding the use of waveguides and ensuring a good luminosity. Their drawbacks however includes a high cost and the fact that Alexis hasn’t yet used them for previous projects.
Using flexible PCBs, our idea would be to take advantage of the symmetry of the sculpture and place identical PCBs along each of the 13 spirals.… Read more
Our original idea was to place LEDs on the inner sphere of the sculpture, either with flex PCB, or by drilling the sphere, placing the LED in the holes and connecting them with wires to a rotating PCB contained into the sphere. To facilitate the positioning of the LEDs, we could have modified the design so that we can pin the petals one by one on the inner sphere rather than print everything in one block.
But these designs are not easily achievable. First, Alexis does not know how to design flex PCBs. Second, to have a satisfactory visual impression, we would like to have at least 100 petals.… Read more
We need to generate 3D models of phyllotactic patterns.
We give an explanation of how to generate phyllotactic patterns on a sphere.
We present an issue we encountered, and the solution we found.
Why 3D Models ?
When we first started thinking about the project, we quickly realized we would need to generate 3D models of the sculpture ourselves.
First because we need to have full control on the model, to try various configurations for the future 3D printed sculpture. And second because it will greatly help us visualize all the kinds of animations we are imagining.
This is a follow-up to my previous article, in which we explored the choice of PCB placement in order to get an optimal visibility.
My previous analysis only covered the case of a punctual point of view. However, most people have two eyes, which provide a double point of view and could increase our coverage of space. It is to be pointed out that a point of space seen by one eye does not provide depth information to the brain, however let us assume that our image perception is smart enough to overcome this limit.
In the following simulation, we used a typical eye distance of 6 cm.… Read more
As stated in this previous post, we have to compare different PCB dispositions to avoid blind spots. We soon came to realization that we would not be able to get rid of blind spots with our design, but it is possible to study the different ideas we came up with in order to mitigate this issue.
That’s why we created a python program that can simulate :
blind spots created by PCBs hiding each other
the variations of brightness due to the fact that LEDs can be seen at an angle (which is what created the dark center zone in CyL3D, which we are trying to get rid of)
Stairs : an iteration over CyL3D’s design
To avoid the issue of a dark zone due to all LEDs facing the observer at an angle in the center zone, an idea was to make sure that all LEDs were not facing the same direction.… Read more
We discovered our first model contained a lot of issues. The outermost PCB often hide PCB behind them as you can see below. This results in some voxels being invisible. So we decided to create a simulator on Python to find the invisible areas. We will use it to determine the optimal configuration for our display. This configuration has several parameters such as the number of PCB, their position and the arrangement of the LED on one or both sides.
This a an example with 8 double-sided PCB in double spiral and 100 angular resolution. The blue dots are the visible voxels.… Read more