The last few days I focused on trying different animations on our simulation, I also tried to animate a bouncing ball as suggested by Alexis. However as you will see my blender animation skills are very limited, and the ball has some difficulties respecting the laws of physics. Nevertheless I tried with different animations, and it allowed us to discover some flaws/limitations in our program:
With the cat, the voxelization was quite fast, however i tried voxelizing 500 frames of a moving dragon, and I couldn’t finish it because it was way too long. I then found a feature on blender that allows to automatically reduce the number of triangles without ruining the model, which is very convenient because with our display we can hardly see the difference between a high poly and a low poly model.… Read more